Mond Qu

Mond Qu is a designer, maker and craftsman. His work explores the relationship between new technological production and physical objects. He is the founder of United Make, a radical design practice & experimental think tank, Mond has worked and taught design internationally, including London, Melbourne, Thailand and Shanghai.

Denis Vlieghe

Denis (M.Arch. High.Dist. – AA M.Arch. Architecture and Urbanism) is a fresh and forward-thinking architect, designer, researcher, and lecturer.

He has practiced, taught, and been exhibited internationally. He has worked with several renowned design practices such as Shigeru Ban Architects, Endo Shuhei Architects, Robofold, and participated in various competition entries such as the winning design of the Guangzhou Culture Center.

His strength resides in his ability to combine exceptional design skills with in-depth technical knowledge of software, hardware and fabrication methods, with applications in a wide range of projects of all scales.

Denis currently works at Grimshaw Architects and is associate lecturer at Oxford Brookes.

Aditnalta visiting school

Imagine designing new worlds. In June 2014 Aditnálta 2.0 was launched, a fictional island that governs new opportunities to re-imagine, re-design and re-build a realm with no physical boundaries, limits or rules. This island became a living test bed to explore the potentials of spatialising digital media. Functioning as a ubiquitous pop-up studio we will occupy this online environment with an assemblage of props, devices and infrastructures within our surroundings. Grappling with the challenges of the internet we devised ways to create spatio-temporal connections between physical prototypes and digital experiments. During the two week journey, Aditnálta 2.0 became a cloud of curated ideas, immaterial dreams and unbuilt narratives, to continuously evolve as an online spatial repository. The collaborative co-creation of this digital shanty involved the use of interactive 3D graphics, WebGL technologies, real-time game engines and 3D scanning techniques. These tools will allowed workshop participants to develop ways of working through storytelling, time-based media and real world data manipulation.

v01 poster